SeaMATE Underwater Robotics

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Course Description

These four Building Guides, one for each SeaMATE ROV kit, focus on learning the concepts behind designing, and the building of, underwater robots, and how underwater robots are used in various sectors of the Blue Economy. These guides include instructional materials such as how-to videos, Google Slide presentations, and more to support student learning. Students may start at a level that aligns with their skills, experience, and comfort level then progress through the SeaMATE ROV kits, expanding on their knowledge and skills as they build more and more complex ROVs.

The Angelfish ROV is a basic, beginner ROV designed to introduce students to ROV building. It is most appropriate for elementary and middle school students with little to no background in electronics. The Angelfish uses a simple switch box with no other electronics.
Lecture hours: 5
Lab hours: 15


The Pufferfish ROV is a beginner/intermediate ROV designed to build upon the lessons learned with the Angelfish ROV. It is most appropriate for middle school students and high school students just starting out in robotics. The Pufferfish ROV is a switch box ROV, but students solder electronic components (resistors, LEDs, etc.) onto a printed circuit board.
Lecture hours: 8
Lab hours: 20


The Triggerfish ROV is an intermediate ROV designed to build upon the lessons learned with the Pufferfish ROV. It is most appropriate for middle school students experienced with robotics and high school students. Switches are replaced by joysticks, allowing analog speed control. Additional components must be soldered onto printed circuit boards.
Lecture hours: 10
Lab hours: 25


The Barracuda ROV is an advanced ROV designed to build upon the lessons learned with the Triggerfish ROV. It is most appropriate for high school students experienced with robotics and programming and community/technical college and university students in introductory STEM courses. The Barracuda moves from analog controls to digital controls. An Arduino can be used to program movement, interpret sensor data, comes with relays for further control, and has a Bluetooth module incorporated.
Lecture hours: 10
Lab hours: 30


Lecture hours are narrated presentations.

Links to purchase kits and lab activities are included in the courses. For example, links to kits for learning to solder wires as well as solder printed circuit boards are included in the course materials.

Learning Outcomes

The Building Guides for the SeaMATE ROV kits are aligned with secondary school standards, such as the Next Generation Science Standards, and align with ocean workforce research and trends as well as employability skills that are important across all sectors.

NEXT GENERATION SCIENCE STANDARDS (NGSS)
NGSS Engineering Design 3-5-ETS1-1/2/3/4; HS-ETS1-1/2/3/4
  • Define a simple design problem that can be solved through engineering development
  • Plan and conduct and investigation collaboratively to produce data to serve as the basis for evidence
  • Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering
  • Generate and compare multiple solutions to a problem that meet the criteria and constraints of the design problem
  • Develop a model to generate data for iterative testing and modification

    NGSS Energy 4-PS3-2/4:
  • Explain that energy can be transferred from place to place by electrical currents, which can then be used to produce motion
  • Apply scientific ideas to design, test, and refine a device that converts energy from one form to another

    NGSS Motion and Stability: Forces and Interactions 3-PS2-1:
  • Understand forces on the motion of an object, including an object at rest typically has multiple forces acting on it, but the add to give zero net force on the object

    COMMON CORE
    Common Core ELA/Literacy RST.6-8.3, SL.8.5
  • Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks
  • Integrate multimedia and visual displays into presentations to clarify information, strengthen claims and evidence, and add interest

    Common Core ELA/Literacy RST.11-12.8/9
  • Evaluate the hypothesis, data, analysis, and conclusions in a science or technical text
  • Synthesize information from a range of sources into a coherent understanding of a process, phenomenon, or concept

    Common Core Mathematics MP.2/4/5/6
  • Reason abstractly and quantitatively, model with mathematics, and use appropriate tools strategically
  • Attend to precision

    Common Core Mathematics 3.MD.A.2
  • Measure and estimate liquid volumes and masses of objects using standard units of grams, kilograms, and liters

    INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION (ITSE)
    ITSE 1 Empowered Learner
  • Understand the fundamental concepts of technology operations, demonstrate the ability to use and troubleshoot current technologies

    ITSE 4a, b, c, d Innovative Designer
  • Use a variety of technologies with a design process to identify and solve problems by creating new, useful, or imaginative solutions
  • Know how to use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems
  • Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks
  • Develop, test and refine prototypes as part of a cyclical design process
  • Exhibit a tolerance for ambiguity, perseverance, and the capacity to work with open-end problems

    ITSE 5d Computational Thinker
  • Understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions

    P21 PARTNERSHIP FOR 21ST CENTURY LEARNING
    P21 Creativity and Innovation
  • Think creatively
  • Work creatively with others
  • Implement innovations

    P21 Critical Thinking and Problem Solving
  • Reason effectively
  • Solve Problems

    P21 Communication and Collaboration
  • Communicate clearly
  • Basic Skill Requirements

    STEM interest

    MATE II Logo
    MATE Inspiration for Innovation
    Instructor
    MATE II was founded to support ongoing student education activities initiated at the Marine Advanced Technology Education (MATE) Center, a resource center funded by the National Science Foundation and headquartered at Monterey Peninsula College (MPC). Through a memorandum of understanding with MPC, MATE II assumed management of the MATE competition, the SeaMATE online store, and other related activities on January 1, 2021.

    Course Features

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